Actions
Combat is divided into rounds, with each creature rolling an initiative to decide the order in which said creatures go during a round. This is usually between players and one or more enemies. Within each turn a creature gets 3 standard actions and 1 Reaction.
The ■ Symbol represents one standard action. Standard actions are actions you utilize on your
turn for most things, such as movement, attacks, and many feats or abilities. Each one of these will have an amount of the ■ symbol equal to the amount of actions it takes to perform (Up to three)
For example, the Strike action takes 1 action, while the Guard action takes 2.
The ▼ symbol represents a reaction. Abilities with this symbol can be performed with your
Reaction, which is an action that can be taken outside of your turn. Some of these abilities could include taking a hit for a team member, using an ability to dodge an attack, or riposting someones blade.
There is also the free action, represented by the ◱ symbol. Free actions are very menial actions
that can be done either very quickly or done at the same time as standard actions.
Finally there are activities, long term actions outside of rounds used for Downtime. These actions
are simply noted with (Activity.) next to their name.
Actions List
ACTION
Requirements:
Description:
REACTION
Requirements:
Trigger:
Description:
Strike ■
Description: You attack once with a weapon your wielding or an unarmed strike if you have no weapon. Target one creature within your reach / range and roll the dice for the weapon you are wielding. The target creature will make an AC check against you, negating the attack by the amount it rolls. Each subsequent use of the strike action within the same turn has a 2 dice penalty.
Move ■
Description: You move up to your movement speed with any one of your movement speeds (Land, Air, Swim, or Climb). This action does not cover more advanced parkour actions such as Jumps, Climbing (with the exception of the climbing movement speed type), or other such acts of parkour.
Guard ■■
Description: You bring up your blade, raise a shield, or otherwise defend yourself further and take more precautions at the expense of offense or utility. Until the beginning of your next turn you gain an additional 2 AC and become immune to any reaction ability that would cause direct harm to you (eg. Attacks of Opportunity or the Riposte Feat).
Interact ■
Description: You interact with an object or item within the world around you. You pass an item to someone else, draw a weapon, swap a held item out for another, open a door, press a button, or otherwise interact with the world. In rare cases a check may be required to successfully interact.
Drop Prone ■
Requirements: You are standing
Description: You drop prone, gaining the Prone Condition.
Stand up ■
Requirements: You are sitting or prone.
Description: You get up from a rest or from prone, removing the Prone Condition.
Leap ■■
Description: You jump either 5 feet vertically or 10 feet horizontally, crossing gaps, avoiding things such as trap tiles, or traversing low cliff faces. When jumping distances larger than those listed in the Leap action, roll an Athletics check with a DC equal to the length of a longjump, or double the height of a vertical jump.
Ready
Requirements:
Description:
Search
Requirements:
Description:
Moments Respite (Activity.)
Requirements: You do not have max SP, you have at least 1 hope.
Description: Spend 1 hope to recover all of your SP over the course of 10 minutes. Any activity done during these 10 minutes must be light, and if the rest is interrupted (for example, by combat) the rest is lost and must be started again as normal.
Cover Ally ▼
Requirements: An ally within 5 feet is being attacked
Description: You cover for an ally, getting in the way of a strike, raising your shield to block an arrow, or otherwise making something hit you instead of your ally. All damage and other effects from the attack you are Covering go to you instead of the ally you covered. Your AC from armor, shields, and other non-dodge non-dex sources applies. This also counts as an attack for the purpose of reactions such as Parry, which may be taken on the Cover Ally Reaction.
ACTION
Requirements:
Description:
ACTION
Requirements:
Description: