Skills

Skills are divided amongst the three categories of secondary attributes, which are physical, social, and mental. Though do note this division is largely for formatting and DM's who need to decide what characters roll. Also remember that any attribute can be rolled with any skill, so these lines are hardly final.
Skills can go up to 8 points before maxing out, and

The skills are as follows:

Physical
Athletics, Your general ability to perform sports, be agile, and make the most out of your strength.
Stealth, Your ability to hide, stay quiet, and stay out of sight.
Thievery, Your ability to forge documents, pickpocket pedestrians, and slip illegal coin.
Melee, Your knowledge of where to hit, common melee form, and general melee capitalization.
Ranged, Your affinity to trajectories, aiming, safety practice, and broader ranged details.
Survival, Your knowhow of nature, the wilds, foraging, and how to survive.
Craft, Your handiness in creating weapons, ammo, armor, and other items of interest.

Social
Haggle
Insight, Your capability of reading tone, discerning body language, and seeing between the lines.
Subterfuge, Your ability to lie, manipulate, and scheme.
Streetwise, Your affinity with the more hidden cultures, the underworld, criminals, gangs.
Animals, Your affinity and skill towards animals, taming, peace, and general communication.
Intimidation, Your ability to scare and demoralize someone through various means.
Performance, Your ability to sing, play instruments, act, and generally perform to the public.

Mental
History, The ability to recall knowledge of previous events, situations, and history.
Medicine, A Characters knowledge of anatomy, the body, medical tools, and medical operations.
Religion. A Characters knowledge of religious lore, pantheons, heads of church, and other details.
Arcana, General knowledge and affinity of magic, biomancy, and technomancy.
Awareness, The ability to see, hear, and generally sense hidden or hard to spot things.
Appraisal, The affinity towards currency, the value of items, and general economics.
Investigation, A Characters ability to connect the dots, follow papertrails, and find inner workings.
Engineering, Knowledge of construction, buildings, and structures, your architects for example.

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