Amputate

Prerequisites: Weapon Specialization (Bardiche) Action: 2 Actions

EXP Cost: 12
Ranks: 3
Description: You've learnt to strike accurately with even the largest of weapons, disabling joints and ligaments where it counts. Spend 2 hope to roll a contested Melee skill check against your opponents Athletics skill check. On a success you inflict debuffs according to your targeted joint. You strike at the wrists and ankles, inflicting either the Upper sprain or Lower sprain injuries (your choice).
Once you have used this on a creature, you may not use it on that creature again for 24 hours.

RANK 2 (10)
You may now strike the knees and elbows. Knees inflict the Broken Leg injury. Elbows inflict a -3 melee and ranged attack penalty for attacks using that limb.

RANK 3 (12)
You strike the hips and shoulders. Hips reduces the targets move speed down to a third of the original, and removes all dexterity from AC. Striking the Shoulder inflicts the Broken Arm injury. If striking the hips, the target replaces the amputate debuff with the Broken leg injury once the combat ends.

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