Kleptomaniac

Prerequisites: Action:

EXP Gain: 14
Ranks:
Description: You are naturally drawn to take whats not yours. The DM may call on you to roll a Resolve check whenever you pass by a valuable item or trinket such as a pile of gold, biomancer knick knacks, or a spell scroll (DC 15). On a success you manage to focus yourself, acing as normal. On a failure you cave, and must in some way attempt to take the item that triggered the save. The urge wears off if you are forcefully separated from the item or if you take a Rest.

RANK 2 (7)
The DC of the Resolve check increases to 18.

RANK 3 (7)
The DC of the Resolve check increases to 20.

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