Primary Resources

Your Primary Resources include Health Point (HP), Stamina Points (SP), Armor Class (AC), and Tolerance Points (TP).
Health Points represent how much physical punishment a character can directly take before dying, actual injuries, It is decided by adding your Fortitude, Racial HP, and Health stats.
Stamina Points represent how long you can weave, dodge, and block before you start taking actual damage. Most damage dealt to Stamina represents superficial short-term damage as opposed to actual injuries. Stamina is resolved by adding your Fortitude, Resolve, Racial Stamina, and Stamina stats together.
Armor Class represents how well you can reserve energy, avoid hits, and tank hits. It is equal to your Dexterity and Dodge stats added together, and gains bonuses from Armor. AC is rolled as a contested check against an attack, with a base modifier of -2 (Detailed furher in Attacks & Damage).
Finally theres Tolerance Points, which represents the amount of magic a mage can channel before their body starts breaking down. It is resolved by adding the Fortitude, Composure, and Tolerance stats together, and is reduced by casting spells. Its important to note that person can still cast spells without TP, but they take an amount of damage equal to the amount of TP they would've used. This damage skips SP and goes straight to HP.

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