Feats
Feats are abilities, advantages, and general special edges that distinguish your character and give them something to use those skills and attributes on. Each feat has their own EXP price and pre-requisites, and many feats contain a ranking system where you can invest more EXP into one feat to upgrade its abilities.
Feats are organized in several types, which include General Feats, Combat Feats, Magic Feats, Anti-Feats, and Story Feats.
Feats on the list are formatted via feat name (with hyperlink), action economy (If applicable), and EXP cost.
Individual Feat Pages are formatted like so
Prerequisites: Action:
EXP Cost:
Ranks:
Description:
Spell Feat
Prerequisites: Action:
EXP Cost: TP Cost:
Ranks:
Description:
(Type.)
Additional ranks utilize the EXP Cost and Description formatting for their details.
Combat Feats
Feats dedicated to combat and fighting.
Cleave ■■ 6
Reckless Attack ■ 5
Kip-up ◱
Parry ▼
Tough 8
Weapon Specialization
Mobile Cover ▼
Piercing Strike ■■ (Rapier)
General Feats
General use feats for all kinds of things
Magic Feats
The main progression for any kind of Magic.
Mage Novice 3
Mage Adept 8
Mage Expert 12
Mage Master 18
School Specialization Feats
Basic Abjuration 3
Basic Conjuration 3
Basic Evocation 3
Basic Enchantment 3
Basic Transmutation 3
Anti-Feats
Direct disadvantages either bought or gained through narrative consequences, sometimes in exchange for EXP. Like story-feats, these cannot be bought with EXP after character creation.
Armless 8
Legless 15
Story Feats
Feats that can only be gained through Narrative events or backstory and cannot be bought.
Spirit-Touched
Pactbound
Patron Mage