Feats

Feats are abilities, advantages, and general special edges that distinguish your character and give them something to use those skills and attributes on. Each feat has their own EXP price and pre-requisites, and many feats contain a ranking system where you can invest more EXP into one feat to upgrade its abilities.
Feats are organized in several types, which include General Feats, Combat Feats, Magic Feats, Anti-Feats, and Story Feats.
Feats on the list are formatted via feat name (with hyperlink), action economy (If applicable), and EXP cost.

Individual Feat Pages are formatted like so
Prerequisites: Action:

EXP Cost:
Ranks:
Description:

Spell Feat

Prerequisites: Action:

EXP Cost: TP Cost:
Ranks:
Description:

(Type.)
Additional ranks utilize the EXP Cost and Description formatting for their details.

Combat Feats

Feats dedicated to combat and fighting.
Cleave ■■ 6
Reckless Attack ■ 5
Kip-up
Parry
Tough 8
Weapon Specialization
Mobile Cover
Piercing Strike ■■ (Rapier)

General Feats

General use feats for all kinds of things

Magic Feats

The main progression for any kind of Magic.
Mage Novice 3
Mage Adept 8
Mage Expert 12
Mage Master 18

School Specialization Feats

Basic Abjuration 3
Basic Conjuration 3
Basic Evocation 3
Basic Enchantment 3
Basic Transmutation 3

Anti-Feats

Direct disadvantages either bought or gained through narrative consequences, sometimes in exchange for EXP. Like story-feats, these cannot be bought with EXP after character creation.
Armless 8
Legless 15

Story Feats

Feats that can only be gained through Narrative events or backstory and cannot be bought.
Spirit-Touched
Pactbound
Patron Mage

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