Feats
Feats are abilities, advantages, and general special edges that distinguish your character and give them something to use those skills and attributes on. Each feat has their own EXP price and pre-requisites, and many feats contain a ranking system where you can invest more EXP into one feat to upgrade its abilities.
Feats are organized in several types, which include General Feats, Combat Feats, Magic Feats, Anti-Feats, and Story Feats.
Feats on the list are formatted via feat name (with hyperlink), action economy (If applicable), and EXP cost.
Individual Feat Pages are formatted like so
Prerequisites: Action:
EXP Cost:
Ranks:
Description:
Additional ranks utilize the EXP Cost and Description formatting for their details.
Combat Feats
Feats dedicated to combat and fighting.
Cleave ■■ 6
Reckless Attack ■ 8
Kip-up ◱ 5
Parry ▼ 8
Weapon Specialization 14
Mobile Cover ▼ 14
Battle Medicine ■■ 18
Improved Initiative 6
Improved Disarm
Critical 8
Bleeding Critical 18
Winding Critical 20
Dazing Critical 18
Twist the Knife ■ 6
Pocket Sand ■ 12
Heavy Armor Specialist 12
Rapid Reload 12
Intercept ▼ 15
Vengeance Strike
Repel Borders
Heroic Cry ■■ 20
Monstrous Cry ■■ 18
Weapon Specialization Feats
Whirlwind ■ (Glaive)
Glaiveguard Style (Glaive)
Greatsword Adept (Greatsword)
Flailing Stance ■■■ 18 (Greatsword)
Piercing Strike ■■ 15 (Rapier)
Puncture ■■■ 8
Fencers Style 14 (Rapier)
Sunder ■■ (Warpick)
Immobilizing Strike ■ (Warpick)
Crushing Strike ■■ (Morning Star)
Concussive Strike ■ (Mace)
Snag Limb ■ (Billhook)
Poleguard (Spear)
Spearmasters Style 15 (Spear)
Hold the Line 10 (Pike)
Amputate ■■ 12 (Bardiche)
Concentrated Volley ■■ 15 (Recurve Bow / Longbow)
General Feats
General use feats for all kinds of things
Haggler
Mobility 8
Tough 8
Social Chameleon
Knight in Shining Armor
Magic Feats
The main progression for any kind of Magic.
Mage Novice 9
Mage Adept 18
Mage Expert 36
Mage Master 72
School Specialization Feats
Basic Abjuration 6
Basic Conjuration 6
Basic Evocation 6
Basic Enchantment 6
Basic Transmutation 6
Intermediate Abjuration 12
Intermediate Conjuration 12
Intermediate Evocation 12
Intermediate Enchantment 12
Intermediate Transmutation 12
Specialist Abjuration 22
Specialist Conjuration 22
Specialist Evocation 22
Specialist Enchantment 22
Specialist Transmutation 22
Anti-Feats
Direct disadvantages either bought or gained through narrative consequences, sometimes in exchange for EXP. Like story-feats, these cannot be bought with EXP after character creation.
Armless 8
Legless 15
Distracted 10
Kleptomaniac 14
Confused 12
Frail 8
Dwarfism
Too Honest
Honorbound
Story Feats
Feats that can only be gained through Narrative events or backstory and cannot be bought. These are tailor made for each character and special moments. Though some examples for when a character gains a story feat could be: A spirit blesses them, they create a pact with someone (or something), or maybe they provide a similar pact to someone else.